viernes, 12 de abril de 2019

Virtual reality for stroke: is gaming effective for recovery? - On Medicine

Virtual reality for stroke: is gaming effective for recovery? - On Medicine

Belén Rubio Ballester & Martina Maier

Belén Rubio Ballester is a post-doctoral researcher at the SPECS lab, at Institut de Bioenginyeria de Catalunya (IBEC), with a background on computational science and neurorehabilitation. She is an associate professor at Universitat Pompeu Fabra and associate editor at the Journal of NeuroEngineering and Rehabilitation (JNER).

Martina Maier is a Ph.D. candidate with the Synthetic, Perceptive, Emotive and Cognitive Laboratory at the Institute for Bioengineering in Catalunya, under the supervision of Dr. Paul F.M.J. Verschure. Her research interests are in stroke rehabilitation, technology, and cognitive abilities.


Virtual reality for stroke: is gaming effective for recovery?

For Brain Awareness Week, Journal of NeuroEngineering and Rehabilitation’s Associate Editor Belén Rubio Ballester and colleague Martina Maier summarize recent research on virtual reality (VR) use for stroke recovery, which aimed clarify which VR systems are effective for rehabilitation and which ones are not.
Every two seconds someone suffers a stroke. Around 55 to 75% of stroke survivors will display impairments and will need long-term care and rehabilitation. These staggering numbers highlight a pressing need to resolve the stroke crisis which accounts for a total estimated annual cost of €45 billion. Current rehabilitation treatments for stroke either do not translate in satisfactory long-lasting effects or are too expensive. As a consequence, many patients do not receive the rehabilitation support they need.

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